The following sections overview template processing
and describe the instantiation coding methods available to you.
Invoking Compile-time Instantiation
Scope and Precedence
Explicit instantiation provides instantiation for a particular template
class or template function. While command line options and the default compile-time
instantiation provide instantiation at the level of the
translation unit.
If you use explicit instantiation in addition to command-line options or
default instantiation, explicit instantiation takes precedence.
For example, using the +inst_compiletime option requests instantiation of all used template functions and all static
data members and member functions of instantiated template classes within a
translation unit. Whereas, using explicit instantiation
requests instantiation of all members of a particular template class
or a particular template function.
Migration Considerations
See Also:
Why Use Compile-Time Instantiation
- Compile-time instantiation is the default. It is easy to use.
- Your code may compile faster when using compile-time instantiation.
- If your development environment uses a version control system that is
sensitive to file modifications, you may want to use the current default,
compile-time instantiation, to avoid major code rebuilds.
Note :
If you used automatic instantiation with earlier versions of HP aC++ be aware of some
possible migration problems and solutions.
The new HP aC++, compile-time instantiation as the default
template instantiation mechanism. Following is the overview of template processing.
For more detailed information, refer to the technical document
Using Templates in HP aC++.
During compile-time instantiation, the compiler instantiates every template entity it sees in a translation unit provided it has the required template definition.
Compile-time Template Processing
- The compiler places an instantiation
in every .o file in which a template is used and its definition is known.
The linker arbitrarily chooses a .o file to satisfy an instantiation
request (use). Only the chosen instantiation appears in the a.out
or .so file. Any redundant instantiations in other .o files are ignored.
- No instantiation information is placed in object (.o) files. The
linker is responsible for ignoring duplicate instantiations.
- No .I files are created. All .o files are compiled only once.
For More Information
If you used automatic instantiation with earlier versions of HP aC++ there will be some known migration problems. The following migration problems may occur:
- creating object files
- creating an executable
- closing a set of object files prior to creating a library (.a or .so)
- creating a shared library (.so)
The following sections describe specific migration scenarios and
illustrate possible migration problems and solutions.
An existing compiler defect may be more apparent, if in HP aC++ A.02.00 or A.01.04 and prior versions
you built a shared library using automatic instantiation
(the prior default using the assigner) and
now build that library using the current default (compile-time) instantiation.
The defect relates to template objects with constructors or other runtime
initializers that have been globally defined in more than one shared library
on the link line. If such an object is defined in n shared libraries,
it will be initialized and destructed n times at runtime.
When building the same application with the current default, the libraries
are not closed prior to the final link, and the likelihood of a template
symbol being defined in more than one shared library will increase.
If in HP aC++ A.02.00 or A.01.04 and prior versions you built an archive library using automatic instantiation (the prior default using the assigner) and you rebuild
that library using the current default (compile-time) instantiation,
it is possible that duplicate symbol problems not apparent in the prior release will generate errors in the current release.
This is because the current default uses the linker rather than the assigner
to determine which object file to pick to satisfy instantiation requests.
For example, when your archive library is linked with an application, library
objects in the link may be different than those used when linking the library
in a prior release.
Following are two examples of building an archive library, one built with
+inst_auto/+inst_close (the prior default), the other built with the current
(compile-time) default.
Building an Archive Library with +inst_auto/+inst_close
Suppose for lib.inst_auto.a, the linker chooses foo2.o to
resolve symbol x, and foo3.o to resolve symbol stack <int>.
Symbols x, y, and stack <int> are each resolved with no duplicates.
lib.inst_auto.a
-------------------------------------------------
| foo.o | foo2.o | foo3.o |
| | | stack |
| x | x | y |
| y | | |
-------------------------------------------------
Building an Archive Library with the Default (Compile-time Instantiation)
Suppose for lib.default.a, the linker chooses foo2.o to
resolve symbol x, and foo.o to resolve symbol stack <int>.
Symbols x, y, and stack <int> are each resolved, but now there's
a duplicate definition of symbol x. This will cause a linker
duplicate symbol error. This is really a user error, but was
not visible before.
NOTE:This example is not meant to account for all cases of changed behavior.
lib.default.a
-------------------------------------------------
| foo.o | foo2.o | foo3.o |
| stack | stack | stack |
| x | x | y |
| y | | |
-------------------------------------------------
You request explicit instantiation by using the explicit template instantiation
syntax (as defined in the ANSI/ISO C++ International Standard) in your source file.
You can request explicit instantiation of a particular template class
or a particular template function.
In addition, member functions and static data members of class templates
may be explicitly instantiated.
Explicit instantiation of a class instantiates all member functions
and static data members of that class, regardless of whether or not
they are used.
For example, following is a request to explicitly instantiate the
Table template class with char*:
template class Table;
When you specify an explicit instantiation, you are asking the compiler to
instantiate a template at the point of the explicit instantiation in the
translation unit in which it occurs.
Usage
This might, for example, be useful when you are building a library for
distribution and want to create a set of compiler-generated template
specializations that you know will most commonly be used.
Then when an application is linked with this library, any of these
commonly used specializations need not be instantiated.
Another scenario might be a frequently used library that contains a repository
of template specializations for your development team.
Instantiating all such specializations in one, known translation unit
would allow easy maintenance when changes are needed and eliminate
cases of duplicate definition.
Performance
Although time is required to analyze and design code for explicit instantiation,
compilation may be faster than for the equivalent implicit instantiation.
Class Template
Following are examples of explicit and implicit instantiation syntax for a
class template:
template class Array; // forward declaration for the
// Array class template
template class Array {/*...*/}; // definition of the
// Array class template
template class Array ; // request to explicitly
// instantiate Array
// template class
Array tc; // use of Array
// template class which
// results in implicit
// instantiation
Function Template
Following are examples of explicit and implicit instantiation syntax for a
function template:
template void sort(Array &); // declaration for the sort()
// function template
template void sort(Array &v) {/* ... */};
// definition of the sort()
// function template
template void sort (Array &); // request to explicitly
// instantiate the sort ()
// template function
//NOTE is not required if the compiler can deduce this.
void foo() {
Array ai;
sort(ai); // use of the sort ()
} // template function which
// results in implicit instantiation
For More Information
All template options on an aCC command-line apply to every file on the command line.
If you specify more than one option on a command-line, only the last option
takes effect.
By default, compile-time instantiation is in effect. Instantiation is
attempted for any use of a template in the translation unit where the
instantiation is used. All used template functions,
all static data members and member functions of instantiated template classes,
and all explicit instantiations are instantiated in the resulting object file.
If there are duplicate instantiations at link-time, the linker arbitrarily
selects an instantiation for inclusion in the a.out or shared library.
The following command-lines are equivalent; each compiles a.C using
compile-time instantiation.
aCC -c +inst_compiletime a.C
aCC -c a.C
Scope
If your source code contains templates and you do not specify any template
command-line options nor explicit instantiations,
compile-time instantiation takes place for any use of a template.
If you specify a template command-line option, the option takes precedence
for all translation units on the command line.
Any explicit instantiation takes precedence over either a command-line
option or compile-time instantiation.
Usage
Compared with developer-directed instantiation, compile-time instantiation
involves less coding time for the developer. However,
the design of your application may require the use of some form of
directed instantiation. Also see inst_directed.
The HP WDB Debugger support C++ templates.
For More Information
You can create class templates and function templates.
A template defines a group of classes or functions. A template can have one or
more types as parameters. When you use a template, you provide the
particular types or constant expressions as actual parameters thereby creating a
particular object or function.
A class template defines a family of classes.
To declare a class template, you use the keyword template followed by the
template's formal parameters. Class templates can take parameters that
are either types or expressions. You define a template class in terms of those
parameters. For example, the following is a class template for a simple stack
class. The template has two parameters, the type specifier T and the
int parameter size. The keyword class in the < > brackets is required to declare any template type parameters.
The first parameter T is used for the stack element type. The second
parameter is used for the maximum size of the stack.
template<class T, int size>
class Stack
{
public:
Stack(){top=-1;}
void push(const T& item){thestack[++top]=item;}
T& pop(){return thestack[top--];}
private:
T thestack[size];
int top;
};
Class template member functions and member data use the formal parameter type,
T, and the formal parameter expression, size.
When you declare an instance of the class Stack, you provide an actual
type and a constant expression. The object created uses that type and value
in place of T and size, respectively. For example, the
following program uses the Stack class template to create a stack of
20 integers by providing the type int and the value 20 in the object declaration:
void main()
{ Stack<int,20> myintstack;
int i;
myintstack.push(5);
myintstack.push(56);
myintstack.push(980);
myintstack.push(1234);
i = myintstack.pop();
}
The compiler automatically substitutes the parameters you specified, in this
case int and 20, in place of the template formal parameters. You can create other instances of this template using other built-in types as well as
user-defined types.
A function template defines a family of functions.
To declare a function template, use the keyword template to define
the formal parameters, which are types, then define the function in terms
of those types. For example, the following is a function template for a swap
function. It simply swaps the values of its two arguments:
template
void swap(T& val1, T& val2)
{
T temp=val1;
val1=val2;
val2=temp;
}
The argument types to the function template swap are not specified.
Instead, the formal parameter, T, is a placeholder for the types.
To use the function template to create an actual function instance (a template
function), you simply call the function defined by the template and provide
actual parameters. A version of the function with those parameter types is
created (instantiated).
For example, the following main program calls the function swap twice,
passing int parameters in the first case and float parameters
in the second case. The compiler uses the swap template to automatically create two versions, or instances, of swap, one that takes int parameters and one that takes float parameters.
void main()
{ int i=2, j=9;
swap(i,j);
float f=2.2, g=9.9;
swap(f,g);
}
Other versions of swap can be created with other types to exchange
the values of the given type.