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NAMEDirect Manipulation — Reference DescriptionDirect manipulation is the use of the pointer and a pointing
device (such as the mouse) as a metaphorical extension of a hand
(for example, as a handheld tool) to point to and manipulate elements
that represent objects or to change the state of the application. When to Use- Recommended
Support direct manipulation for all objects and
for all elements that the user can act on or that represent an application
state that the user can change. - Required
Support direct manipulation of the objects or state
represented by the element directly under the pointer or, if the
pointer is within the area of a selection, the selected elements.
GuidelinesInitiating the Operation- Required
Initiate a direct manipulation operation when the
user presses a pointer button on an element.
During the Operation- Required
Do not change the active window while a direct manipulation
operation is in progress. - Required
While a direct manipulation operation is in progress,
if the action to be performed on termination changes as the pointer
is moved or as the state of the keyboard changes, provide appropriate
feedback to the user so that the user knows what action will be
performed.
Terminating the Operation- Required
If a direct manipulation operation requires that
buttons be pressed while the operation is in progress, terminate
the direct manipulation operation. Alternatively, change its mode
when the user releases all pointer buttons and does not press any
more buttons or keys within a time period specified by the operating
environment. - Required
If a direct manipulation operation does not require
that any button be pressed while the operation is in progress, allow
the user to terminate the direct manipulation operation. Alternatively,
change its mode by pressing shortcut keys or by clicking on some
combination of pointer buttons. - Required
When the user presses
Cancel or Esc
while a direct manipulation operation is in progress, cancel the
direct manipulation operation. - Recommended
Do not perform any action associated with the operation
if the user performs a direct manipulation operation by pressing
one or more pointer buttons, moves the pointer but returns it to
its starting location, and then releases the buttons, and if there
was no change in mode during the motion.
Providing Help During the Operation- Recommended
Display a Help window when the user presses Help
while a direct manipulation operation is in progress. The Help window
should provide help specific to the operation, the application state,
and the pointer position. Include information describing what would
happen if various inputs were received at that point and how and
why the operation could succeed or fail. - Recommended
If you provide a Help window when the user requests
Help during a direct manipulation operation, make it an application
modal window and do not accept any input until all pointer buttons
or keys that are still pressed are released. - Recommended
Support the following choices in a Help window displayed
during a direct manipulation operation: Cancel, to terminate the direct manipulation
operation. Choices that provide more help. Choices to complete the direct manipulation operation
in various ways. For instance, if help is requested while scrolling,
the help dialog could provide choices to scroll to the beginning
of the viewed object, the end of the viewed object, or to the position
just before or after the initially displayed view. Resume, to resume the direct manipulation operation,
but only if the direct manipulation operation does not require that
any pointer button be pressed while the operation is in progress.
- Optional
Display help information, but not in a secondary
window, when the user presses Help
and continues to press any other pointer buttons or keys that were
pressed. Remove the help information when the user releases the
Help key.
Essential Related TopicsFor more information, see the Cancel (Choice), Copy To (Dialog),
Drag-and-Drop Transfer,
Emphasis (Cue), Help (Menu/Action Choice),
Move To (Dialog Choice),
Pointer, and Window
Menu reference pages. Supplemental Related TopicsFor more information, see the Data
Transfer, Keyboard (Device),
and Mouse (Device) reference
pages.
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