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DescriptionAn icon is a pictorial representation of an object that can
be manipulated directly. An icon typically consists of an image
and a label. The image might be text, a frame from a video object,
or a graphic representation of a printer or document, and may include
animation. Icons for the same object may be displayed in various
sizes. The operating environment and the container for a collection
of icons may support distinct small, medium, and large icons that
represent the same object but differ in detail and size. When to Use- Required
Use an icon to represent objects that the user can
place in a container. - Recommended
Do not use an icon to represent a function. Place
function choices on menus and in push buttons or tools. - Recommended
Use large icons only for window icons.
Guidelines- Required
Define an icon to consist of an image and an optional
textual label as follows: - Image
Use a common, task-related symbol associated with
the object it represents. - Label
If you provide a label, place the label below the
image. If the image is small relative to the size of the label,
place the label to the right of the image. For information on bidirectional
and vertical language support, see Chapter 11.
- Required
Ensure that the image has a border that prevents
the image and the background from merging.
Designing Icons- Recommended
Use a readily identifiable shape or outline for
the icon. This helps to improve user recognition and reduce a user's
dependence on other identifiers such as the label or color. For
example, an icon of a printer clearly identifies its purpose; the
label can be reduced to a brief identifier for the specific printer. - Recommended
Design an icon so that it shows the important states
associated with the object it represents. Such states might include: The object needs attention, for example,
the printer is out of paper. Some threshold has been reached, for example, a
mailbox is full. The object can only be read, for example, the user
does not have the authority to modify a document.
- Recommended
Design an icon so that it shows the important characteristics
associated with the object it represents. Such characteristics might
include: The security classification of an
object, for example, a document is confidential or of restricted
distribution. The urgency of some task associated with the object,
for example, an electronic mail item that must be responded to immediately. The size of the object, for example, the number
of mail messages in a mail container.
- Recommended
If you show shadows on objects to add depth to the
image, assume the light source is from the front top-left and place
the shadows to the right, below and behind the object. - Recommended
When several elements or objects are used together
within one icon image, visually unite them. For example, overlap
the elements to present a more visually unified whole. - Recommended
If your application will be presented in more than
one language, avoid using words, body parts, or figures that involve
signing with hands or fingers in the icons.
Designing Small Icons- Required
Limit the detail in a small icon to avoid a cluttered
appearance. For example, do not display a count of the number of
objects in the container. - Recommended
Do not use an algorithmically reduced copy of the
original icon as a small icon. Instead, use a separate graphic to
display a small icon that shows fewer characteristics so that the
characteristics can be more easily distinguished. - Recommended
Use a small icon to represent the general type of
an object when space is limited.
Changing the Icon of an Object- Recommended
Allow a user to customize the image of an icon that
represents an object. For example, allow a user to change the icon
to make it more meaningful, recognizable, or personal.
Using Color in Icons- Recommended
Use colors in an icon to enhance user recognition
and to intentionally link or group related elements. To avoid a
busy, cluttered screen and to reduce the chance of unintentionally
indicating a relationship between objects, do not overuse different
colors. - Recommended
If you use colors in icons, also provide a separate
set of icons that can be used on gray scale or monochrome displays.
Icon Labels- Required
If an icon represents a named object, label the
icon with the name of the object. - Required
If direct editing can be used to change the textual
label of an icon, include a Properties choice in the icon's pop-up
menu, and include a text-entry field in the properties window through
which the label can be changed. - Recommended
Support direct editing to allow mouse users to change
the textual label of an icon. - Recommended
Visually separate the textual label from the icon
image. - Recommended
When the icon has focus, expand the width of the
label to display the entire text. For example, when the icon for
the "1999 Financial Goals" document has focus,
display the entire document name as the icon label.
Supplemental Related TopicsFor more information, see the Label,
Object, and Text-Entry Field (Control)
reference pages.
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