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- [ ]
Use an icon to represent objects that the user can
place in a container.
- [ ]
Define an icon to consist of an image and an optional
textual label as follows: - Image
Use a common, task-related symbol associated with
the object it represents. - Label
If you provide a label, place the label below the
image. If the image is small relative to the size of the label,
place the label to the right of the image. For information on bidirectional
and vertical language support, see Chapter 11.
- [ ]
Ensure that the image has a border that prevents
the image and the background from merging.
Designing Small Icons- [ ]
Limit the detail in a small icon to avoid a cluttered
appearance. For example, do not display a count of the number of
objects in the container.
Icon Labels- [ ]
If an icon represents a named object, label the
icon with the name of the object. - [ ]
If direct editing can be used to change the textual
label of an icon, include a Properties choice in the icon's pop-up
menu, and include a text-entry field in the properties window through
which the label can be changed.
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