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Starbase Display List Programmer's Manual: HP 9000 Series 700 Computers > Chapter 1 Introduction to Display List

What Is It?

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The term display list is used to identify the data structures and operations by which graphics commands and data are organized and manipulated. A display list provides a means of organizing and executing graphics commands.

Commands exist in Display List that allow you to define objects in a realistic manner: hierarchically. A hierarchy is an arrangement of entities in which entities can be defined in terms of other entities that can be defined in terms of still others. For example: what's a computer made out of? It may have a processor box, a keyboard, a display, mass storage, and so forth. Well, what's the processor box made out of? A chassis, a power supply, a cooling fan, several printed-circuit boards, etc. But what's a PC board made of? The board itself, several ICs, perhaps a jumper or two, and so forth.

If you stop and think about it, many things have a hierarchy of structure, be it the physical design of an object, a government, a mathematical proof, corporate management, or whatever.

Suppose you are writing an application that, in order to accomplish its purpose, must be able to define, display, edit, store, and recall graphics images. Depending on the size and complexity of your application, the amount of code necessary to just manage the logistics of manipulating the graphics model could far outweigh the "real" code. And unless you've had quite a bit of experience writing graphics model managers, you may be apprised of shortcomings and loopholes all too often, as people stretch the capabilities of your ad hoc code to the limit.

Figure 1-1 Starbase Without a Display List

Starbase Without a Display List

The set of tasks mentioned above — defining, displaying, editing, storing, and recalling graphics images — is common, almost universal, in such graphics programs. Wouldn't it be nice if there were a functional, well-designed, high-performance, robust, supported set of routines for just such a purpose? Its presence would off-load the burden of designing such a package from your shoulders, just as it would off-load the actual display list tasks from your software.

Figure 1-2 Starbase With a Display List

Starbase With a Display List

And as soon as you see the power and convenience of using a Display List, you'll probably say to yourself, "I wish I could have two display lists at the same time...or three...or seventeen"!

Multiple display lists can exist. A display list is associated with each graphics output device, or you can create as many device-independent display lists as you like by associating each with its own display list device.

Figure 1-3 Multiple Display Lists

Multiple Display Lists
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