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HP VISUALIZE-IVL Documentation: HP 9000 Series 700 Computers > Appendix B Appendix B: HP-IVL Reference

glDrawBuffer

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Specify which color buffers are to be drawn into.

C Specification

   void glDrawBuffer(GLenum mode)

Parameters

mode

Specifies which buffers are to be drawn into. Symbolic constants GL_FRONT_LEFT, GL_BACK_LEFT, GL_FRONT, and GL_BACK are accepted.

Description

When colors are written to the frame buffer, they are written into the color buffers specified by glDrawBuffer. The specifications are as follows:

GL_FRONT_LEFT

Only the front left color buffer is written.

GL_BACK_LEFT

Only the back left color buffer is written.

GL_FRONT

Only the front left and front right color buffers are written. If there is no front right color buffer, only the front left color buffer is written.

GL_BACK

Only the back left and back right color buffers are written. If there is no back right color buffer, only the back left color buffer is written.

Monoscopic contexts include only left buffers, and stereoscopic contexts include both left and right buffers. Likewise, single-buffered contexts include only front buffers, and double-buffered contexts include both front and back buffers. The context is selected at IVL initialization time.

Defaults

The default value of mode is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered contexts.

Notes

Stereo is not supported in the first release of IVL. Hence, GL_FRONT_LEFT is equivalent to GL_FRONT, and GL_BACK_LEFT is equivalent to GL_BACK. Use the buffer names that allow your application to work properly should it ever be run on a system that supports stereo windows. Non-stereo applications will typically use GL_FRONT and GL_BACK.

Errors

GL_INVALID_ENUM is generated if mode is not an accepted value.

GL_INVALID_OPERATION is generated if none of the buffers indicated by mode exists.

Associated Gets

glGet (GL_DRAW_BUFFER)

See Also

glGet, glReadBuffer.

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