Create an off-screen GLX rendering area.
C Specification |
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GLXPixmap glXCreateGLXPixmap(Display *dpy,
XVisualInfo *vis,
Pixmap pixmap)
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Parameters |
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- dpy
Specifies the connection to the X server.
- vis
Specifies the visual that defines the structure of the rendering area. It
is a pointer to an XVisualInfo structure, not a visual ID or a pointer to a
Visual.
- pixmap
Specifies the X pixmap that will be used as the front left color buffer of
the off-screen rendering area.
Description |
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glXCreateGLXPixmap creates an off-screen rendering area and returns its
XID. Any GLX rendering context that was created with respect to vis can
be used to render into this off-screen area. Use glXMakeCurrent to
associate the rendering area with a GLX rendering context.
The X pixmap identified by pixmap is used as the front left buffer of the
resulting off-screen rendering area. All other buffers specified by vis,
including color buffers other than the front left buffer, are created without
externally visible names. GLX pixmaps with double-buffering are supported.
However, glXSwapBuffers does not affect these pixmaps.
Direct rendering contexts may not be able to be used to render into GLX
pixmaps.
Notes |
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XVisualInfo is defined in Xutil.h. It is a structure that
includes visual, visual ID, screen, and depth elements.
Errors |
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BadMatch is generated if the depth of pixmap does not match the
GLX_BUFFER_SIZE value of vis, or if pixmap was not
created with respect to the same screen as vis.
BadValue is generated if vis is not a valid XVisualInfo pointer
(e.g., if the GLX implementation does not support this visual).
BadPixmap is generated if pixmap is not a valid pixmap.
BadAlloc is generated if the server cannot allocate the GLX pixmap.
See Also |
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glXCreateContext,
glXDestroyGLXPixmap,
glXMakeCurrent,
glXSwapBuffers.