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HP VISUALIZE-IVL Documentation: HP 9000 Series 700 Computers > Chapter 5 Chapter 5: IVL Implementation and Device-Specific Information

Entry-Level Color Graphics Devices

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The Internal Color Graphics device is identical in functionality to the HP VISUALIZE-EG device. The only difference you should see is faster performance on the HP VISUALIZE-EG device.

For the remainder of this chapter, information that describes Entry-Level Color Graphics devices applies to both the HP VISUALIZE-EG device and the Internal Color Graphics device.

Device Description

Entry-Level Color Graphics devices are found on Series 700 workstations that have graphics hardware capabilities on their SPU motherboard. In some cases, they are also available on plug-in cards.

The Entry-Level Color Graphics devices display color from a single bank of eight planes, supporting up to 256 colors at a time. They have two hardware color maps to reduce the likelihood of "technicolor" effects (which occur when two or more applications compete for entries in a single hardware color map).

See the Graphics Administration Guide for information on pixel resolution and refresh rates for these and other devices.

Supported Visuals

The following visuals are supported by IVL on the Entry-Level Color Graphics devices:

  • PseudoColor (depth 8)

  • GrayScale (depth 8)

Note that only one of the above visuals is supported at a time. The PseudoColor visual is used by default. If you boot your workstation with a grayscale monitor type, X11 will initialize itself to a grayscale mode. (This mode will exclude all access to color visuals. When initialized in a color mode, the X11 server will support only color visuals.)

Color Map Management

Many applications use the default X11 color map. A "technicolor" effect in the windows using the default color map may occur if a non-default color map is downloaded into the hardware color map that had previously contained the default color map.

Because many applications are likely to use the default X11 color map, and because the Entry-Level Color Graphics devices have two hardware color maps, the default behavior on these devices is to dedicate one hardware color map to always hold the default X11 color map. The second hardware color map is available to applications that use color maps other than the default.

This behavior can still cause the "technicolor" effect if two or more applications use different, non-default color maps. For example, application A uses the default X11 color map, application B uses a different color map, and application C uses a third color map. If applications A, B, and C all execute simultaneously on an Entry-Level Color Graphics device, application A would look correct. Either application B or C would show the technicolor effect; the application whose color map was last downloaded into the second hardware color map would look correct.

Overlay Transparency

Since there are no overlay planes, overlay transparency is not supported on the Entry-Level Color Graphics devices.

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