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HP's Implementation of OpenGL: HP 9000 Workstations > Chapter 2 Overview of OpenGL

Introduction

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OpenGL is a hardware-independent Application Programming Interface (API) that provides an interface to graphics operations. It is HP's implementation of OpenGL that converts API commands to graphical images via hardware and/or software functionality. The interface consists of a set of commands that allow applications to define and manipulate three-dimensional objects. The commands include:

  • Geometric primitive definitions

  • Viewing operations

  • Lighting specifications

  • Primitive attributes

  • Pipeline control

  • Rasterization control

OpenGL has been implemented on a large number of vendor platforms where the graphics hardware supports a wide range of capabilities (for example, frame buffer only devices, fully accelerated devices, devices without frame buffer, etc.).

For more information on OpenGL, here is a list of manuals that are published by Addison-Wesley and shipped with HP's implementation of OpenGL.

  • OpenGL Programming Guide teaches you how to program in OpenGL.

  • OpenGL Reference Manual is a reference that describes OpenGL functions.

  • OpenGL Programming for the X Window System teaches you how to use OpenGL with the X Window system.

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