Most OpenGL programs and applications that only use the standard
OpenGL data types, definitions, and function declarations, need
only include the header file gl.h
under the /opt/graphics/OpenGL/include/GL
directory. Use the following syntax:
Still other header files may be needed by your program, depending
on your application. For example, in order to use the OpenGL extension
to X Windows (GLX) you must include glx.h,
as shown below.
Instructions for including various additional header files
are usually provided with the README
file that accompanies the utility or function. The README
also includes instructions for using or operating the utilities.
Your header file declarations at the beginning of your program
should look similar to this:
#include <sys/types.h> #include <stdio.h> #include <string.h> #include <X11/X.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #include <GL/gl.h> #include <GL/glx.h> |