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You can create container objects using either NetWare Administrator
or NETADMIN. Both of these methods are described in this section. Considerations for naming container objects and suggestions
for creating searchable objects are also described here. Types of Container
Objects |  |
The kinds of container objects you can create are Country,
Organization, and Organizational Unit. The top object, called Root,
is created by default, and is placed at the top of the Directory
tree when NetWare Services is installed. Container objects form the top levels of the Directory tree.
Use them to manage and organize the top level of the Directory tree. For more information about planning the top levels of your
Directory tree, see chapter 2, "Understanding NetWare Directory
Services" in Introduction to NetWare Directory
Services. Figure 2-1 shows the hierarchy of container objects
and leaf objects in NetWare Directory Services. (The icons represent
the leaf objects as they appear in NetWare Administrator.) You can create leaf objects only under the Organization and
Organizational Unit container objects. Table 2-3
describes each container object you can create and when to use it. Table 2-3 Container
Objects You Can Create Container
object | Description | When
to use it |
|---|
Country | Designates
the
countries where your network resides and organizes other objects
within the country. You must always include the name type of the
object in complete names when you include the Country container
object in your Directory tree. Even when you refer to objects located
in the same container object, you must designate the name type (CN,
OU, or O) of the object. | This
object is optional. If you choose to create a Country object, you
can use it to represent the country where your organization headquarters
resides or, if you have a multinational network, to represent each
country that is a part of your network. You can create a Country
container object only under the Root object. | Organization | Allows
you to organize other objects in the Directory, to set defaults
in a login script, and to create a user template for User objects
you create in this container. | You
can use an Organization
object to designate a corporation, or location, etc. The Organization
object is mandatory. The Directory tree must include at least one
of these containers. You can create an Organization object only
under the Root or Country object. | Organizational
Unit | Allows
you to organize leaf objects in the Directory tree, to set defaults
in a login script, and to create a user template for User objects
you create in this container. | You can
use an Organizational Unit object
to designate a division, a business unit, or a project team. You
can create multiple levels of Organizational Units. You can create
Organizational Units in Organization objects and other Organizational
Unit objects. |
Naming Container Objects |  |
Try to keep container object
names short and simple. This makes it easier for users to change
context and to remember their own context. The following rules apply to most objects. For specific rules
about naming leaf objects, see "Naming Leaf Objects." Remember these rules when naming an object: The name must be unique in the branch
(container) of the Directory tree where the object is located. The object name can be up to 64 characters in length,
except for Country objects, which are limited to two characters. You can use any special characters. But if the object
needs to be accessed from a client running a version of NetWare
earlier than NetWare 4.1, you should avoid using special
characters. (For a list of these characters, see "Object
Name Restrictions for Bindery Services.") You can enter object names in either uppercase or
lowercase. Object names are displayed with uppercase and lowercase
letters as they were first entered, but they are not case sensitive.
Therefore, "ManagerProfile" and "MANAGERPROFILE"
are considered to be identical names. You can use spaces and underscores, but they are
both considered spaces. Therefore, "Manager_Profile"
and "Manager Profile" are considered to be identical
names.
Object
Name Restrictions for Bindery ServicesWhen you create objects to be accessed from a client running
a version of NetWare earlier than NetWare 4.1, the names
of the objects must follow bindery naming rules or else the non-NetWare 4.1
client will not recognize them. Object names in bindery services
are interpreted as the following: Spaces in object names are replaced
by underscores. Object names longer than 47 characters are cut off
after the 47th character.
You cannot use the following characters in an object name
that must be accessed from a client running a version of NetWare
earlier than NetWare 4.1: / slash \ backslash : colon , comma * asterisk ? question mark Creating Searchable Container Objects |  |
When you create
a container object, you can enter various types of information about
that object into its properties, such as location and telephone.
If you enter data into the containers' properties in a
consistent format, it is easier to search the Directory database
for a particular type of information. Many container object properties are optional; you are not
required to enter information in order to create the object. However,
information in objects' properties can help you track and
manage container objects. After you create container objects, you can use NetWare Administrator,
NETADMIN, or NLIST to search for and list these objects. You can
also search for their various properties. Creating
Container Objects Using Directory Services Installation |  |
When you install a NetWare Services server on a host, you
are required to type a context (the pathname from the container
object to the Root) in which the NetWare Server object is placed. If you create a new context, several events happen by default: An Organization or Organizational
Unit container object is created, depending on the context you create. Bindery services is set for that container object,
so that the server you installed in the container object is running
bindery services. A read/write replica of the Directory partition
where the container object resides is stored on the server that
you just installed.
For more information on how to create container objects using
Directory Services Install (dsinstall), see the NetWare 4.1/9000
Installation and Administration Guide.. Creating Container
Objects Using NetWare
Administrator or NETADMIN |  |
The first time the network supervisor
logs in, the
User object ADMIN must be used. This is the only object after installation
that has rights to create and manage objects. Before you can log in, you must first install a single workstation
and run either NetWare Administrator or NETADMIN to start creating
objects on your network. You can install and customize other workstations later, using
the respective client manual. Creating Container Objects Using NetWare AdministratorPrerequisites A 386 or later workstation and NetWare
Administrator The Create object right to the container that will
contain the new container object
Procedure From the Windows Program Manager, click on the "NetWare
Administrator" icon. Select the object that will contain the new container
object. For information on moving around in the browser and choosing
objects, press <F1>. Choose "Create" from the "Object"
menu. From the "New Object" dialog box,
select the new container object class that you want. If the container object class you want to create does not
appear under "New Object," you cannot create that
object in the selected container. Choose "Cancel"
to return to the browser; then select a different container type. Choose "OK." The "Create Object" dialog box appears. Type a name for the object in the box provided. (Optional) Select "Define Additional Properties." Select this option if you want to use the same default information
in the new container as was present in the parent container. This
default information is used whenever you create a new user. The user default information for each container is stored
in a
User object named USER_TEMPLATE. (Optional) Select "Define User Defaults." Select this option if you want to use the same default information
in the new container as was present in the parent container. This
default information is used whenever you create a new user. The user default information for each container is stored
in a User object named USER_TEMPLATE. Choose "Create." (Optional) Choose "Yes" if you
want user template properties to be inherited from the parent container,
or "No" if you want to define a new user template. (Optional) Add information to the object dialog
pages. If you chose "Define Additional Properties,"
add the information now. Press <F1> for help. Choose "OK" to save the properties
you have just entered in the dialog pages.
Additional Information Creating Container Objects Using NETADMINPrerequisites A workstation running DOS 3.30
and NETADMIN The Create object right to the object that will
contain the new container object
Procedure At the DOS prompt, type For information on moving around in NETADMIN and selecting
objects, press <F1> after starting the utility. From the "NetAdmin Options" menu,
choose "Manage Objects." Select the container object that will contain the
new container object. The objects in the selected container are listed. To see if you are in the right context, look at the title
bar on the screen. Press <F1> for help. Press <Insert>. From the "Select an Object Class"
screen, choose the container object class you want to create. If the container object class you want to create does not
appear, you cannot create that object in the selected container.
Press <Esc> to return to the browser; then choose a different
container type. Type the new container object name. Enter a Mailbox Location and press <Enter>. If you are creating a Country object, you are not prompted
to define a Mailbox Location or create a user template. If you want to create a user template to be applied
to new User objects created in this container, type "Y"
and press <Enter>. If you do not want to create a user
template, type "N" and press <Enter>. The user template is a User object named
USER_TEMPLATE. A user template contains default information you can apply
to users you create to give them default property values. Press <F10> to save the
information. If you want to create another container
object, choose "Yes." If you do not, choose "No"
and press <Enter>. If you choose "Yes," you are prompted to
type the new container object name. Repeat Step 6 through 9, and
then continue with Step 11. If you choose "No," then after a short delay
the container object is displayed in the Directory tree. Continue
with Step 11. To edit this object, press <F10>. A menu appears from which you can choose to view or edit properties
of this object and make trustee assignments to this object and to
files and directories. Choose an option from the "Actions"
menu and add any necessary information. To exit, press <Esc> until you return to
the "NetAdmin Options" menu.
Additional Information
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